Pathfinder 1E - Hunter; feral hunter archetype and class change

So I rearranged the archetype bit, what do you think ?

Your armor and weapons proficiencies are that of a Druid
Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below).
Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with shields (except tower shields) but must use only wooden ones.
A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.
Unskilled you gain only 2+int skills points per level

One with nature You can cast up to a 9th caster level.
Solitary Unlike most hunters, a feral hunter does not gain an animal companion.
Feral Focus (Su)
At 1st level, a feral hunter gains a limited ability to change her shape into hybrid animal forms. This functions as the animal focus class feature, except that the hunter always applies the animal aspect to herself, and there is no limit to this ability's duration. She can end this ability as a free action.
When a feral hunter uses this ability, her body takes on cosmetic aspects of an animal, such as furry skin, longer nails, elongated teeth, and oddly colored eyes; these changes do not grant her any abilities other than what is stated in the animal focus, and end when she takes on a different aspect or ends the ability. This physical change is a polymorph effect, though the effects of the animal focus are not.
This ability replaces the animal focus, hunter tactics, and speak with master class abilities.
Precise Summoned Animal (Ex)
This functions like the precise companion class ability, except if the hunter chooses Outflank as a bonus feat, she grants it to allanimals she summons with summon nature's ally.
This ability alters precise companion.
Ranger combat style
Starting at level 2 and every 4 levels there after (6,10,14,18) you gain a ranger combat feat. this replaces; nature training, track, woodland stride, swift tracker, master hunter.

Wild Shape (Su)
At 4th level, a feral hunter gains the ability to change shape. This ability functions like the druid wild shape ability, except the hunter can take only animal forms (notelemental or plant forms). The hunter's effective druid level is equal to her class level.
This ability replaces the bonus tricks, improved empathic link, greater empathic link, master of the wild, and raise animal companion class abilities.
Summon Pack (Sp)
Starting at 6th level, whenever a feral hunter casts a summon nature's ally spell to summon one or more animals, she summons one additional animal of the same type. The summoned creature or creatures must be animals and must be of the same type as the hunter's current aspect or of a similar type (bears for bear aspect, dogs or wolves for wolf aspect, great cats for the tiger aspect, and so on). The additional creature immediately vanishes if the hunter chooses a different aspect or ends his feral focus ability.
This ability replaces the teamwork feats gained at 6th, 9th, 12th, 15th, and 18th levels.

ncG1vNJzZmivp6x7prrWqKmlnF6kv6h706GpnpmUqHypwc2tnKtllpq%2ForiMoaynrJWneqK%2BwqGcrbGgmnqiusNmmqWZo6h6pLTAp56eZmRqf3d8kWg%3D